AltitudeLocation |
An altitude location is simply a location expressed in terms of
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BiellipticTransfer |
A bielliptic transfer, which can in some cases take less
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BiparabolicTransfer |
A biparabolic transfer, which is only included here for
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CosinesTransfer |
Given two speeds and an angle between their vectors, compute the
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Course |
The class which plots a series of transfers from a source
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ExtractionTransfer |
A transfer out of the theatre corresponding to the given
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GrazingLocation |
A grazing location is a location that grazes the top of a
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HohmannTransfer |
A low-energy Hohmann transfer.
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ImpulsiveTransfer |
An impulsive transfer approximation is one where the duration
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InsertionTransfer |
A transfer into the theatre corresponding to the given
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LagrangeLocation |
A location representing one of the remaining three Lagrange
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LandTransfer |
A transfer landing on the surface of a world.
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LateralTransfer |
The lateral or primary transfer that takes place and consists
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LaunchTransfer |
A transfer launching from the surface of a world.
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LibrationLocation |
A location representing one of the L1 or L2 points.
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Location |
A location represents an orbital position around a primary
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Maneuver |
A maneuver involves a list of burns (with some total deltavee)
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OberthManeuver |
An Oberth maneuver (possibly chained) is an insertion or
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Opportunity |
The representation of an opportunity between two objects in the
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Orbit |
A represention of an orbit, used as a supplementary class.
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PartialTransferManeuver |
A maneuver merely consisting of one burn associated with a
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PhaseLocation |
A location at a phase angle relative to another location (i.e.,
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PhaseTransfer |
A phase transfer as the primary transfer.
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PlaneChangeTransfer |
Exceute a plane change transfer.
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ReprMixin |
A common mixin class for handling reprs.
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ReturnTransfer |
A transfer returning an object to a location from its L1 or L2
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SI |
A class representing a value and an associated unit, capable of
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SendTransfer |
A transfer sending an object from a location to an L1 or L2
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StationaryLocation |
A stationary location is one that is in an orbit that has the
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SurfaceLocation |
A location on the surface of a world.
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System |
The fundamental system class which holds all data on the
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Transfer |
A representation of a portion of a course identified by a
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TransferManeuver |
A maneuver merely consisting of those burns associated with a
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VectorTransfer |
Simple vector change.
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World |
A world represents a physical object in the system.
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