| AxesObject |
Shows a set of axes, with stippling in the negative direction.
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| BasicCamera |
A basic camera views a center point from an eye position, with
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| BasicInterface |
A basic interface supports quitting, pausing, stepping,
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| Camera |
A camera, which applies the viewing transformations in order to
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| Engine |
The engine manages the window, handles high-level displaying
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| FrameRateCounter |
A frame rate counter, which displays the current frame number
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| GridObject |
Shows a grid on the x-y plane.
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| Group |
A group is an object which holds a collection of other objects.
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| Interface |
The interface encapsulates all the user interface behavior that
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| MobileCamera |
A mobile camera maintains a certain distance (rho) from the
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| NewtonianParticle |
A Newtonian particle has a position and a velocity, and every
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| Object |
The fundamental object.
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| OverheadCamera |
An overhead camera views the x-y plane.
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| PanningInterface |
A panning interface supports all the pivoting and basic
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| Particle |
A particle is an object with a position, and an optional
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| PivotingInterface |
A pivoting interface supports the basic interfaces and can be
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| Plotter |
A plotter which, given a function taking two arguments, will
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| PrecessingCamera |
A precessing camera orbits around the z axis at a given
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| ReplayingObject |
An object which can be given a series of PostScript-like
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| RotateTransform |
A rotation transformation.
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| RotatingGroup |
A group that slowly rotates.
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| ScaleTransform |
A scale transformation.
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| StatusObject |
A status object is one that can render itself as text on the
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| System |
A system is a group that maintains a list of objects with a
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| Transform |
An encapsulation of a transformation.
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| TransformGroup |
A group that implements a series of transforms.
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| TranslateTransform |
A translation transformation.
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